Our Bright Days [v0.1.3] By keyclap

keyclap Games has released a new game called Our Bright Days, version 0.1.3. The game's plot is an animated non-visual novel in 3DCG format about a small family moving to a new city. Different stories, open world, relationship building and much more!

Developer: keyclap
File Size: 1002.7 MB
Version: 0.1.3
OS: Windows, Linux, Mac, Android
Languages: English

Game Change Log:


This is alpha release! English version is sill being edited by a proofreader, so for now only my clumsy translation is present in the game 

• Dialogues: +1327
• Renders: +644
• Animations: +1
• Fruits: +2
• QR Codes: +2

Optimize repeating text blocks in multiple complex screens.
Improve the image prediction system and fix memory leaks.
Add a better version of tooltips.
Update the font file (edit some bad looking letters and add an accent mark).
Rework the gallery GUI.
Game interface hides when something shows up on top of it.
The scene effector now uses Ren’Py camera.

New features:
Completely overhauled the controls in the game.
Global text size scaling.
Textbox background opacity.
Double click or long press (on mobiles) to open images in posts, messages or in the gallery.
A bluelight filter.
Made the game sensitive to muted channels (some scenes based on audio will be shorter)
Made the game more suitable for gamepads.
Scan QR codes with your camera to unlock tracks.
More dialogue choices for different auras (rocker, pop, indie)
Update the park location and fill it with citizens (test)
Create wallpapers from photos saved in albums (additional blackout, blur and parallax settings)
The ability to choose phone notification sounds.
In-game time added. Toggle between IRL and in-game one in the phone settings.
Better environment sounds and audio triggers.
Preview images of save files when hovering over the Continue and Quick Save buttons.
New locations in the house.
Re-render some old scenes to make them logically fit.
Adaptive images for different languages.
Separate effectors for the city map and other scenes to make the transition look smoother.
Variables re-saver for supporting new changes in the game code (pretty much a simple workaround for backward compatibility)
Animated money value change.
Get the name of any currently playing song.
Special smartphone notifications.
A listener that detects whether the player sees a photo or buys/drops/uses an item, etc.
City street names added.
Other many improvements and optimizations…

3D Models:
Made lots of anatomical adjustments (necks, teeth, noses).
Reduced the weight of Lucy’s body to make her look more like a teen.
Optimized all the characters and scenes to make it possible to render big scenes.

Game Images & Screenshots